Adventure Creator  1.71.8
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
AC.KickStarter Class Reference
Inheritance diagram for AC.KickStarter:

Public Member Functions

void Initialise ()
 
void ClearVariables ()
 Unsets the values of all script variables, so that they can be re-assigned to the correct scene if multiple scenes are open.
 

Static Public Member Functions

static void SetGameEngine (GameObject _gameEngine=null)
 
static void ClearManagerCache ()
 
static void PreparePlayer ()
 
static void TurnOnAC ()
 
static void TurnOffAC ()
 
static void RestartGame (bool rebuildMenus, int newSceneIndex)
 Restarts the game, resetting the game to its original state. Save game files and options data will not be affected More...
 

Protected Member Functions

void Awake ()
 
void CheckRequiredManagerPackage (ManagerPackage requiredManagerPackage)
 

Properties

static SceneManager sceneManager [get, set]
 
static SettingsManager settingsManager [get, set]
 
static ActionsManager actionsManager [get, set]
 
static VariablesManager variablesManager [get, set]
 
static InventoryManager inventoryManager [get, set]
 
static SpeechManager speechManager [get, set]
 
static CursorManager cursorManager [get, set]
 
static MenuManager menuManager [get, set]
 
static Options options [get]
 
static RuntimeInventory runtimeInventory [get]
 
static RuntimeVariables runtimeVariables [get]
 
static PlayerMenus playerMenus [get]
 
static StateHandler stateHandler [get]
 
static SceneChanger sceneChanger [get]
 
static SaveSystem saveSystem [get]
 
static LevelStorage levelStorage [get]
 
static RuntimeLanguages runtimeLanguages [get]
 
static RuntimeDocuments runtimeDocuments [get]
 
static RuntimeObjectives runtimeObjectives [get]
 
static ActionListAssetManager actionListAssetManager [get]
 
static MenuSystem menuSystem [get]
 
static Dialog dialog [get]
 
static PlayerInput playerInput [get]
 
static PlayerInteraction playerInteraction [get]
 
static PlayerMovement playerMovement [get]
 
static PlayerCursor playerCursor [get]
 
static PlayerQTE playerQTE [get]
 
static SceneSettings sceneSettings [get]
 
static NavigationManager navigationManager [get]
 
static ActionListManager actionListManager [get]
 
static LocalVariables localVariables [get]
 
static MenuPreview menuPreview [get]
 
static EventManager eventManager [get]
 
static KickStarter kickStarter [get]
 
static Music music [get]
 
static Player player [get, set]
 
static MainCamera mainCamera [get, set]
 
static Camera CameraMain [get, set]
 

Detailed Description

This component instantiates the PersistentEngine and Player prefabs when the game beings. It also provides static references to each of Adventure Creator's main components. It should be attached to the GameEngine prefab.

Member Function Documentation

◆ ClearManagerCache()

static void AC.KickStarter.ClearManagerCache ( )
static

Clears the internal Manager references. Call this when changing the assigned Managers, so that other Inspectors/Editors get updated to reflect this

◆ RestartGame()

static void AC.KickStarter.RestartGame ( bool  rebuildMenus,
int  newSceneIndex 
)
static

Restarts the game, resetting the game to its original state. Save game files and options data will not be affected

Parameters
resetMenusIf True, Menus will be rebuilt based on their original settings in the Menu Manager
newSceneIndexThe build index number of the scene to switch to

◆ TurnOffAC()

static void AC.KickStarter.TurnOffAC ( )
static

Turns Adventure Creator on.

◆ TurnOnAC()

static void AC.KickStarter.TurnOnAC ( )
static

Turns Adventure Creator off.

Property Documentation

◆ CameraMain

Camera AC.KickStarter.CameraMain
staticgetset

A cache of Unity's own Camera.main